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- ( (___ | | / \ | |____) )
- \____ \ | | / ^ \ | __ /
- ________________) ) | | / /~~~\ \ | | \ \ ___________
- |__________________/ |__|__/__/ __\__\|__| \______________|
- |___________ \ / / \ | ____ \ / _____________|
- \ \ __ / / \ | |____) ) ( (___
- \ \ / \ / / ^ \ | __ / \____ \
- \ ` /\ ' / /~~~\ \ | | \ \ _______) )
- \__/ \__/__/ \__\|__| \____________/
-
- D O O M
-
- Informational Document v1.3
-
- by Action Jackson,
- Star Wars DOOM creator
-
- June 9, 1994
-
-
- TABLE OF CONTENTS
-
- [1] ................. About Star Wars DOOM
- (1.1) ......... A Tale Of A Programmer
- (1.2) ..................... The Legacy
- [2] .............. What IS Star Wars DOOM?
- (2.1) ................. Quick Overview
- [3] ........ When Will SWDOOM Be Released?
- (3.1) ................. Expected Dates
- [3.2] ...... What Still Has To Be Done
- [4] ................. Who's Making SWDOOM?
- [4.1] .............. SWDOOM Staff List
- [4.2] .................... Help Wanted
- [5] ............. What to expect in SWDOOM
- (5.1) ....................... Overview
- (5.2) ........ Video Toaster Graphics!
- (5.3) ................... New Sprites!
- (5.4) .................... New Sounds!
- (5.5) ..................... New Music!
- [5.6] .................. New Textures!
- (5.7) ....3 New Episodes! (27 Levels!)
- (5.8) ................... New Weapons!
- (5.9) .................... New Story!
- (5.10) ...... Best Of All - It's FREE!
- [6] ........ What Do I Need To Run SWDOOM?
- (6.1) ........... Minimum Requirements
- (6.2) .................... Recommended
- *7* .......... Info About the Screen Shots
- *7.1* ................ What They're Of
- *7.2* ............. Miscellaneous Info
- [8] .............................. Closing
- (8.1) ................. Copyright Info
- [8.2] .............. How To Contact Us
- [8.3] ............. Update Information
- (8.4) .................... Final Words
-
-
-
- <> <> <> <> <> <> Section [1] <> About Star Wars DOOM <> <> <> <> <> <> <>
-
- (1.1) A Tale of a Programmer
-
- So there I was. I was sitting at home, on my computer, playing
- DOOM. As I listened to one of the numerous sound patches that I've
- collected spew sounds at me, I thought: I should make my own sound patch
- for DOOM! The idea sounded great. I quit my game, got out some of my
- favorite movies, hooked up a tape recorder to the TV, and started
- collecting sounds. As I went, I kept getting more and more ideas. I
- began thinking that I wouldn't put these sounds into a DOOM sound patch,
- but into a new game that I could make. I would make a 3D game, like
- DOOM, only better! It would be great! It would be my own story! My own
- characters! My own game! I would spend all my time coding and debugging,
- and collecting graphics and sounds, and... then I thought a second... did
- I really want to make a new game? Did I really want to waste all my time
- trying to go one-up on the best 3D game ever made? Did I really NEED to?
- No! I remembered that DOOM is just an engine that uses external files to
- run, and the idea came to me. So I started messing with DOOM. I mean
- REALLY messing with the insides of it. I also collected a few great utils
- for changing sounds, graphics, music, and more. I had a great level
- editor (DEU) that included the source code. I even had some source that
- id had released. So now I was ready to go. One thing I needed was a
- theme...
-
- (1.2) The Legacy
-
- Anyone into movies (like myself) knows what the best trilogy ever
- made is: Star Wars! The best movies ever made would be my theme. I
- started trying to see if this would REALLY be possible... could I change
- EVERYTHING in the game to make it a complete Star Wars universe? The
- answer came very shortly: YES! So, I called up VeeBalls and asked him
- if he'd like to help. Of course he wanted to! And this text file is to
- inform you all about Star Wars DOOM, the name we've come to call it, and
- what's going on with it. I decided I needed to make an announcement to
- the public, letting them know what was coming, so they could get very
- excited and anxious, and give us any suggestions/feedback they may want
- to (and take their minds off of DOOM 1.3! :)
-
- <> <> <> <> <> <> Section [2] <> What IS Star Wars DOOM? <> <> <> <> <> <>
-
- (2.1) Quick Overview
-
- Star Wars DOOM (referred to in this document as SWDOOM for short) is
- basically a replacement for DOOM. Sure, you've seen 'em before. You're
- on your local BBS, scanning for new files, and find yourself overwhelmed
- with the amount of external WAD files there are for DOOM. Most of these
- are just extra levels, though. That's what makes SWDOOM special. Not
- only is it Star Wars, but it completely changes the entire game. No more
- monsters. No more Robert Prince music. No more levels based on hell.
- Nope. SWDOOM changes all of this, and more! Now, you'll be running
- through the Death Star and other locations from the Star Wars Universe,
- fighting Stormtroopers, Biker Scouts, even the Emperor and Darth Vader!
- And you'll be doing it all with your lightsaber, blaster, and other Star
- Wars-type weapons. The soundtrack is of course MIDI versions of John
- Williams' great original score. We were planning on making SWDOOM a
- complete external WAD file, so that you wouldn't have to change your
- original DOOM.WAD at all. However, after some testing, we've found that
- DOOM will not except sprites and textures in external WAD files. This
- means that in order for us to change these, we'll have to make a batch
- file for you to run that changes the actual DOOM WAD file. I decided that
- since we're going to have to change part of it, we'll change everything.
- This way, you won't find yourself playing half-Star Wars DOOM. You'll
- still have to use an external WAD file to change the layout of the levels,
- but don't worry: if you don't know how to do this, we'll definitely
- include a batch file that'll start DOOM as Star Wars DOOM. We know that
- it'd be better if the entire thing could be an external WAD file, but it
- just isn't possible. (Maybe id will change this limitation in DOOM 1.3?)
- As for now, we're just going to have to live with it. The main down side
- to this is that if, for some strange reason, you decide you want to
- uninstall SWDOOM, you'll have to just delete your DOOM directory and
- reinstall DOOM. We decided that it would be too hard drive space-
- consuming to have the install file back up everything it changes. It
- would take at least 5 megs for these back ups (5 megs that most people
- don't have! :).
- We're working very hard to make Star Wars DOOM the best DOOM add-on!
-
-
- <> <> <> <> <> Section [3] <> When Will SWDOOM Be Released? <> <> <> <> <>
-
- (3.1) Expected Date
-
- No one can say for sure, but we're hoping to have SWDOOM completed
- by some time this summer, hopefully before Commercial DOOM is released. A
- tentative date is about August. One thing I can assure you of is that we
- are working very hard to complete Star Wars DOOM as soon as possible, but
- we don't want to sacrifice anything. We want it all to be perfect. The
- August date could very much become July or possibly even late June,
- depending on how well everything goes. Of course, it might become more
- like September or even October. There's really no way of telling in these
- early stages.
-
- [3.2] What Still Has To Be Done
-
- Since this is the first version of the Star Wars DOOM Informational
- Document, we've just started. We were working on hand-drawing each sprite
- of the enemies individually, but then a new idea came to us. (see section
- 5.2). So, we scrapped what little we had done, and we're now about to
- start doing sprites and textures. This list will become smaller as we
- work more and more on it. Here's what's left to be done, in the order
- that they'll probably be completed:
-
- 1) Sprites of all characters
- 2) Music
- 3) Weapons graphics
- 4) Text graphics
- 5) Miscellaneous graphics:
- End Screen, status bar,
- screen border, etc.
- 6) Levels
-
- And here's what we've already completed:
-
- o Opening Title Screen (a new one)
- o All sound effects! (And it sounds
- great!)
- o All 3 sky textures (E1-Tatooine,
- E2-Hoth, E3-Endor)
-
- Many of these are very involved processes, so some will take a lot longer
- than others. I decided that the levels will be the last thing that we'll
- do, since they'll take the longest and we need almost everything else
- (especially textures) before I can make the levels.
-
- <> <> <> <> <> <> <> Section [4] <> Who's Making SWDOOM? <> <> <> <> <> <>
-
- [4.1] SWDOOM Staff List
-
- Here's the official list of everyone who's working on Star Wars DOOM:
-
- Action Jackson: Head organizer,
- (Salporin) Toaster, graphics,
- sounds, levels,
- everything.
-
- VeeBalls: Toaster, Graphics,
- music, level concepts,
- everything.
-
- SPalpatine: Sound FX, ray-traced
- textures, lots of
- Star Wars knowledge.
-
- Matt Falk: Matt made the files
- STARWAR1.WAD and
- STARWAR2.WAD, and
- we'll be using some
- other levels of his
- based on the Death
- Star for SWDOOM.
-
- Fisco69: Outside textures:
- walls, floors, and
- ceilings.
-
- Guyver9: Supplying us with maps
- to base our levels on
- and also some SW Universe
- technical details.
-
- Sandman II: Weapons concepts.
-
- Basically myself and VeeBalls are doing almost everything, and all of the
- organizing. Frisco, SPalpatine, Guyver, and Sandman II all contacted
- VeeBalls through America Online. They all were very interested in the
- project, so after talking to each of them, we gave them each something to
- do. When I downloaded STARWAR1.WAD, I just HAD to get in touch with Matt!
- It was exactly what I had planned for an SWDOOM level! (Except, of course,
- our's will have all new graphics, sounds, etc. :) See Section 4.2 for
- info on how you can help out! When we get to the level-making stage, I'll
- be making the levels in DEU 5.2 (or, hopefully, by that time DEU 6.0 will
- be out!). Since DEU 5.2 comes with the source code, I'm planning on
- editing it a little to change things like the enemies' names, and re-
- compiling it. It will then become SWDEU 1.0.
-
- [4.2] Help Wanted
-
- If you think you would like to help us work on Star Wars DOOM, feel
- free to contact us. See section 7.2 for info on how you can get a hold of
- us.
- Right now, just about anyone who wants to help out is. If you've
- got some special skill that you think might be useful to us, just let us
- know and we'll see if we can use you.
-
- <> <> <> <> <> <> Section [5] <> What To Expect In SWDOOM <> <> <> <> <>
-
- (5.1) Overview
-
- This section summarizes everything that will be changed from the
- original game DOOM in Star Wars DOOM. As we come up with new ideas or
- scrap old ones, it will be changed accordingly.
-
- (5.2) Video Toaster Graphics!
-
- I guess this deserves an explanation. We were working on learning
- Video Toaster, and we started realizing how superior the graphics that we
- could make with it were. We were planning on making a Star Wars-like
- animation with it anyway, so we decided that while we were at it, we could
- make the sprites and textures for Star Wars DOOM. So now, the graphics in
- SWDOOM will most likely be BETTER than those in the original DOOM! The
- chances of this are extremely good. Just another reason to look forward
- to SWDOOM!
- For those of you who don't know what Video Toaster is, I'll tell
- you. It's an extremely superior computer graphics system based on high-
- end Amiga computers. They've used it professionally for many TV shows,
- the most popular of which are SeaQuest and Babylon 5. If you've ever seen
- a ray-tracer on your PC, that could give you an idea of what Toaster
- effects could be like, only picture it much faster, and with animation.
- The addition of Video Toaster graphics to Star Wars DOOM will improve it
- beyond imagination. You won't believe it even WHEN you see it!
-
- (5.3) New Sprites!
-
- This is a list of all the enemies you'll encounter in Star Wars
- DOOM, and which enemies they'll replace:
-
- Enemy: Replaces:
- Imperial Officer Former Human
- Stormtrooper Sergeant
- Biker Scout Imp
- Sand Person Demon
- Undetermined Alien Race Lost Soul
- Snowtrooper Cacodemon
-
- And here is a list of bosses, in order of which episode they'll be in:
-
- Boss: Replaces:
- Grand Moff Tarkin Cyberdemon
- Darth Vader Spiderdemon
- Emperor Palpatine Baron of Hell
-
- A few notes about the above:
- First, I'll explain how we decided on which enemies would be replac-
- ed by what. Imperial Officers are the weakest, since in the movies they
- are never seen with blasters and only command Star Destroyers, so they're
- not used to hand-to-hand (or blaster-to-blaster) combat; they'll be the
- most easy to kill. Stormtroopers will be the most common enemies in the
- game. They're slightly tougher than Imperial Officers, and carry the most
- common weapon (see section 5.8). Biker Scouts will be tougher than
- Stormtroopers and will shoot cannon fire at you. Sand People run around
- and stab at you with their spears. The 'Undetermined Alien Race' has, as
- the name implies, not been determined yet. It will be a 'generic' alien
- that will appear in the game both at Mos Eisley and Jabba's Palace
- (see section 5.7). We decided not to make a replacement for Spectres,
- since they're just invisible Demons, and Sand People can't make themselves
- invisible. So, there'll be no invisible enemies in SWDOOM. The Snow-
- troopers will be pretty tough, and will carry around those big mounted
- cannons they use in Empire.
- Another thing I should note is that we're going to try to keep the
- story as close to the movies as we can (see section 5.9), so you'll only
- see Sand People in A New Hope, Snowtroopers will only be in The Empire
- Strikes Back, and Biker Scouts will only be in Return of the Jedi. Also,
- they'll only be on the levels where they appeared in the movies (Sand
- People will only be on Tatooine, not the Death Star, etc.).
- Also the bosses are not going to be in the same order as they were
- in the original DOOM. I know Barons are the easiest of the bosses, but the
- AI for them was the closest to the Emperor. Trust us. It'll be cool when
- Palpatine is shooting lightning out of his fingertips at you. As for
- Tarkin and Vader, we've come to a problem with their weapons. As it is,
- Tarkin will shoot blasters and concussion missiles at you. Vader will have
- to fire a blaster at you, since the AI is programmed that way. We'll make
- Vader holding a lightsaber, of course, but we're sorry to say that he
- won't actually use it :( Of course, you can always use your lightsaber to
- battle him if you want (see section 5.8). :)
- Something else is that you should keep in mind that I'm going to be
- remaking every level (see section 5.7), so don't worry about things like
- the invisible Sand People and the bosses being out of order. I just won't
- put any Spectres in the game, so no invisible Sand People. I can just as
- easily put what should be the boss of Episode 1 as the boss of Episode 3.
-
- For your character, as we have it planned right now, you'll be Luke
- Skywalker. We were planning on making you be Han Solo, but we decided
- that Luke is really the main character of the movies, plus a lot of the
- places you go are based on Luke's experiences in the movies. Also, Solo
- wouldn't know the first thing about how to use a lightsaber, and he
- probably wouldn't even want to try. Another idea we came up with was
- having you be a generic starfighter pilot. This works well too, since it
- doesn't have Luke going to places and doing things that he didn't do in
- the movies. If this turns out to be what we do, it'll be like in Rebel
- Assault. You'll be a Rookie One kind of hero. All three of these sounded
- good, but the Luke Skywalker idea sounded the best, although the generic
- starfighter pilot who has the Force idea was VERY close. The Solo idea
- just doesn't seem to fit as well, but it's still a slight possibility if
- we can come up with a way to improve it.
- Another thing that came up was what the players would look like in
- DeathMatch. I should tell you that in DOOM, there's only one set of
- sprites for the player. The colors are just changed for the other players.
- We had to come up with a way to make this look okay (we didn't want
- your uniform to change colors, since that would look stupid). We had ideas
- for all three possible player possibilities. Here are the 3 possible
- lists for who the 4 players would be in DeathMatch:
-
- Possibility One (Han Solo):
- Player: Replaces:
- Solo with Green Stripes Green Space Marine
- Solo with Indigo Stripes Indigo Space Marine
- Solo with Brown Stripes Brown Space Marine
- Solo with Red Stripes Red Space Marine
-
- Possibility Two (Luke Skywalker):
- Player: Replaces:
- Luke with Green Lightsaber Green Space Marine
- Luke with Indigo Lightsaber Indigo Space Marine
- Luke with Brown Lightsaber Brown Space Marine
- Luke with Red Lightsaber Red Space Marine
-
- Possibility Three (Starfighter Pilot):
- Player: Replaces:
- A-wing Pilot Green Space Marine
- Y-wing Pilot Indigo Space Marine
- X-wing Pilot Brown Space Marine
- B-wing Pilot Red Space Marine
-
- Some expanation on the above:
-
- Possibility One - The stripes I'm talking about are the ones going down
- the sides of Solo's pants. This seemed like the best thing to change,
- since it would look really dumb to have a Solo with green clothes fighting
- a Solo with indigo, brown, or red clothes.
-
- Possibility Two - I know that indigo and brown are stupid colors for a
- lightsaber, but it was the best thing to change the colors of. Luke will
- just carry the lightsaber. He'll also be holding a blaster, which is what
- he'll shoot you with. The lightsaber will be just to tell players apart
- in multiplayer games. Note that the lightsaber referred to in section 5.8
- will be green, regardless of which player you are.
-
- Possibility Three - Okay, so Y-wing pilots don't where indigo, and X-wing
- pilots where orange, not brown, but green IS what A-wing pilots where, and
- B-wing pilots DO where red. Brown looks more like orange than indigo, so
- I made X-wing pilots brown. Indigo was all that was left, so there's the
- Y-wing pilot. Actually, it won't matter; in the game, it'll just be Green
- Pilot versus Indigo Pilot versus Brown Pilot versus Red pilot. I just came
- up with the stuff above to fill in for the story.
-
- One thing that'll really mess this up is if when DOOM 1.3 comes out,
- it includes 8-player support. Then we'll have to change Possibility Three
- since the Rebels only have 4 starfighters. One thing that I'll have to
- look into when we get to the point of making the sprites for players is
- if we can change what colors the players are. If we can, then the Luke
- Skywalker idea will be a lot better. It won't really matter for the Solo
- one, but it'll also make the starfighter pilot idea a lot better, too.
- Currently, we are heavily leaning towards making the main character Luke
- Skywalker. It just seems to be the best idea, and it also fits the game
- better, too.
-
- (5.4) New Sounds!
-
- Star Wars DOOM will include an entire set of new sounds, taken
- directly from the Star Wars movies. The blaster fire will sound real. The
- other sound effects will be just like they were in the movies. Every sound
- in DOOM will be changed.
- At this point I don't think we'll be messing with the PC Speaker
- sounds. Who cares about them, anyway? ;)
-
- (5.5) New Music!
-
- Star Wars DOOM will have an entirely new musical score, based on
- John Williams' original Star Wars soundtrack. For the music, we are doing
- a combination of new music composed by VeeBalls and possibly some other
- songs taken from the file SWMUSIC.WAD, an external WAD file that changes
- the DOOM music to Star Wars music.
-
- [5.6] New Textures!
-
- The environment you'll be playing in in Star Wars DOOM will be true
- to the movies. All textures will be true to the Star Wars Universe, and
- most will be rendered in Video Toaster. SPalpatine has made some really
- great looking ray-traced Death Star textures, and is working on a few
- more. Frisco is working on some wall and floor textures for when you're
- outside, especially for Endor. Me and VeeBalls will make the rest on
- Toaster.
-
- (5.7) 3 New Episodes! (27 Levels!)
-
- Yes, every level in DOOM will be changed for Star Wars DOOM. Here is a
- complete list of every planned level:
-
- Episode 1: A New Hope
-
- Level 1 - Tatooine Surface
- You must battle your way through the vast desert of
- Tatooine, facing Stormtroopers and Tusken Raiders
- (Sand People) to reach Mos Eisley.
- Level 2 - Space Dock
- Fight your way through the Mos Eisley spaceport,
- through heavy Stormtroopers and a deadly species of
- aliens to reach the Millenium Falcon.
- Level 3 - Death Star Docking Bay
- Escape the Millenium Falcon and venture off through
- the Death Star's space dock, taking out Storm-
- troopers and Imperial Officers on the way.
- Level 4 - Death Star Corridors
- The corridors of the Death Star are filled with
- Stormtroopers just waiting to blow you away. Find
- your way to the detention level.
- Level 5 - Detention Level
- Break into the Death Star's main cell block to
- rescue the Princess. You'll be confronted by
- hoardes of Imperial Officers and a briagde of Storm-
- troopers.
- Secret (Level 9) - Garbage Dump
- Make your way through all the garbage and find your
- way out before you're crushed with the rest of the
- garbage!
- Level 6 - Death Star Interior Passageways
- Go into the core of the Death Star and fight your
- way past squadrons of Stormtroopers and Imperial
- Officers.
- Level 7 - Tractor Beam
- Find the tractor beam and shut it down to free the
- Falcon. Imperial Officers and Stromtroopers are
- guarding it, though, so have your blaster ready!
- Level 8 - Confontation
- Before you leave, you must confront the head
- Imperial Commander, Grand Moff Tarkin. He wears
- heavy armor and is an excellent shot with a blaster.
-
- Episode 2: The Empire Strikes Back
-
- Level 1 - Hoth Surface
- Navigate your way through the snow-bound expanses of
- Hoth, journeying into ice caves and battling
- Imperial Snowtroopers.
- Level 2 - Rebel Base Interior
- "Imperial troops have entered the base!" You must
- secure the base until everyone has evacuated. Fight
- Snowtroopers on your own turf!
- Level 3 - Hoth Surface (Imperial Attack)
- The stakes have been upped this time as you journey
- back onto Hoth's surface, this time with hoardes of
- Imperial troops scattered everywhere!
- Secret (Level 9) - Ice Cave
- You've stumbled into an ice cave on Hoth while flee-
- ing the Rebel base. Discover the Force and recharge
- your weapons before continuing with the battle!
- Level 4 - AT-AT and Imperial Shuttle Interior
- An Imperial Walker has been loaded onto a cargo
- shuttle. You must find your way out of the hijacked
- Walker and into the shuttle, battling the crew of
- Officers and Stormtroopers.
- Level 5 - Imperial Star Destroyer
- You have infiltrated a Star Destroyer and in this
- level you must battle Officers, Stormtroopers, and
- Snowtroopers as you find your way through it.
- Level 6 - Dagobah Surface
- You must fight your way through the murky swampland
- of Dagobah and battle strange aliens, as well as the
- fearsome Darth Vader in the cave.
- Level 7 - Cloud City Attack
- The Imperials have invaded Cloud City! Now you're
- on a cat-and-mouse chase through the corridors of
- the mining facility, fighting Stormtroopers and
- Imperial Officers.
- Level 8 - Confontation
- You must find your way through a maze of equipment
- and Stormtroopers before confronting the Dark Lord
- of the Sith himself: Darth Vader!
-
- Episode 3: Return of the Jedi
-
- Level 1 - Back on Tatooine
- Luke: "I used to live here, you know." Han: "You're
- gonna die here, you know. Kind of convenient."
- Back on your homeland of Tatooine, fight your way to
- Jabba the Hutt's palace to rescue Han.
- Level 2 - Jabba's Palace
- Fight off alien species and Imperials while trying
- to stay alive long enough to save your friends.
- Level 3 - Sail Barge
- After your outrage in Jabba's palace, he has ordered
- your death by the mighty Sarlac. R2-D2 has
- constructed a new lightsaber for you, so grab it and
- start fending off aliens and more Imperials, or
- become Sarlac food!
- Secret (Level 9) - Back on Dagobah
- You've come back to Dagobah to find your mentor,
- Yoda, dying. After watching him die and learning
- the truth about your family from Obi-Wan, recharge
- your weapons and return to the Alliance.
- Level 4 - Endor Surface
- You've arrived at the moon of Endor to be greeted by
- a host of Biker Scouts! Fight your way towards the
- shield generator.
- Level 5 - Search for Leia
- After returning to your squad from fighting the
- Biker Scouts, you find that Leia is missing! Return
- into the forests and search for her!
- Level 6 - Ewok Village
- While looking for Leia you are captured by a tribe
- of Ewoks! After they release you and you've rejoin-
- ed with Leia, Han, and your friends, you must defend
- the Ewok village from an Imperial attack!
- Level 7 - Shield Generator
- Now that you've finally found the shield generator,
- fight your way through Imperials and shut it down so
- the Rebel fleet can launch it's assault on the Death
- Star!
- Level 8 - Final Confrontation
- Having realized that you must face your destiny, you
- turn yourself in to the Imperials. Taken aboard the
- Death Star, you must now battle Emperor Palpatine
- himself!
-
- (5.8) New Weapons!
-
- All the weapons in DOOM will also be changed in Star Wars DOOM to weapons
- from the Star Wars Universe. The planned weapons and what they replace
- are:
- Weapon: Replaces:
- Vibroblade Wookiee Fist :)
- Light saber Chainsaw
- Blaster Pistol
- Solo's Blaster Shotgun
- Rapid-fire Blaster Chaingun
- Cannon Rocket Launcher
- Jedi Lightning Plasma Rifle
- The Force BFG-9000
-
- In the final release, the names of the weapons will be true to the
- Star Wars Universe. We'll look up actual blasters and such in the Star
- Wars Roleplaying Game (2nd Edition), so it'll be authentic. The Cannon
- referenced above refers to one seen on Hoth, in Empire. Rebel soldiers use
- them. Again, the name will be changed once we find out what it is. Thanks
- to Sandman II for this idea, as well as the Vibroblade idea.
-
- (5.9) New Story!
-
- Nothing against id, but the story in DOOM sucked. It really did.
- Don't get me wrong, I love the game. However, you'll be happy to know
- that the greatest story of all time will be the basis for Star Wars DOOM.
- It will start in Episode 1, A New Hope, and follow the course of Star
- Wars. Then, in Episode 2, The Empire Strikes Back, you follow the story-
- line of The Empire Strikes Back. Finally, in Episode 3, Return of the
- Jedi, you live out the roles of the characters in Return of the Jedi.
- We're obviously going to have to change some of the story, since you can't
- fly around in ships in DOOM (although it would be fun :) We will try and
- follow the story of the movies as closely as we can. Compare it to Rebel
- Assault, how it followed the basic plot of the movies, only through the
- eyes of a different character.
-
- (5.10) Best Of All - It's FREE!
-
- Yep, you read right! Star Wars DOOM will be absolutely free! This
- is for a couple of reasons. First, it'd be illegal for us to make money
- off of some one else's creations. Second, even if it was legal, we
- wouldn't want to take money for it anyway. We are doing this for our own
- enjoyment, and we felt that we could share it with the rest of the
- computer populace.
-
- <> <> <> <> Section [6] <> What Do I Need To Run SWDOOM? <> <> <> <> <>
-
- (6.1) Minimum Requirements
-
- First of all, you'll of course need DOOM. Star Wars DOOM requires
- the registered version of DOOM, since it replaces nearly everything,
- including registered-only things, so the installation won't work properly
- on the shareware version. If you don't have the registered version,
- definitely call 1-800-IDGAMES now and order. It's well worth it. As for
- machine requirements, id says you'll need a 386 with at least 4 megs of
- RAM and a VGA monitor. If you want to play DeathMatch or Cooperative mode
- (yes, Star Wars DOOM with support multi-player games!) you'll need an IPX
- network for 2/3/4 players, and a 9600 bps or better modem for two-player
- modem-to-modem games.
-
- (6.2) Recommended
-
- The most obvious thing is a sound card. A Sound Blaster Pro or 100%
- compatible is the best for DOOM. A Gravis UltraSound is also very good.
- Not only will the sounds be a lot better, but DOOM also has some cool
- sound techniques and on a stereo sound card you can tell where the enemies
- are thanks to the nice panning effects. Even better, if you've got a GUS,
- DOOM has 3D sound support, so not only will you be able to tell where the
- enemies are, you'll literally hear them coming behind you!
- Another thing is memory (RAM). DOOM doesn't care what kind of
- memory it is, so just go for total RAM. At least 8 megs is good, but 12
- or 16 would be the best.
- If you don't have access to a network and/or your modem is less than
- 9600, you can get a cheap null-modem cable from Radio Shack and hook up
- two computers to play a two-player game. Star Wars DOOM will be best for
- one-player games, but multiplayer will definitely be supported, so take
- advantage of it!
-
- <> <> <> <> <> Section *7* <> Info About the Screen Shots <> <> <> <> <>
-
- *7.1* What They're Of
-
- The three screen shots that are archived with this document
- (SWDOOM1.GIF, SWDOOM2.GIF, and SWDOOM3.GIF) are pictures of very
- preliminary parts of Star Wars DOOM. We're calling this SWDOOM Alpha v0.1
- since it's the first version of SWDOOM. The first screen shot,
- SWDOOM1.GIF, is of Episode 1, on Tatooine. Notice the sky texture and the
- alpha Stormtrooper sprite. The next one, SWDOOM2.GIF, is of Episode 2, on
- Hoth. This is our favorite sky texture. Check out the Star Destroyer in
- the sky! The Stormtrooper is the same as SWDOOM1.GIF, since that's the
- only sprite we've got done. The third screen shot, SWDOOM3.GIF, also has
- the same Stormtrooper sprite, and has a forest background for Episode 3 on
- Endor. We're thinking of changing this background to make it filled with
- more trees.
-
- *7.2* Miscellaneous Info
-
- There's a few things that you should know about these screen shots
- before you go thinking that this is what the final SWDOOM will look like.
- First of all, we'll be changing the weapons, so those aren't what they'll
- be like in the final release. Second, as I said above, we'll probably
- change the Endor sky texture. Third, the Stormtrooper sprite is alpha,
- meaning we're not sure if we'll be using it yet. If we can make better
- sprites with Video Toaster, we'll use those. As it is, the ones we have
- now look pretty darn good, so we might end up using them in the final
- release. Thanks to Pinder2 for the Stormtrooper sprites. Fourth, the
- levels that are shown here are just ones that I threw together so that you
- could get a good look at the skies, so don't think that this is what they
- are going to be like. Fifth, we didn't show any of the textures by
- SPalpatine in these, as well as a few other things that we've done,
- because we want some things to be a surprise! I did include a title shot
- for this, but that's purely premotional. It's not the one we're using in
- the game.
-
- <> <> <> <> <> <> <> <> Section [8] <> Closing <> <> <> <> <> <> <> <> <>
-
- (8.1) Copyright Info
-
- In case you didn't know, neither Star Wars nor the game DOOM is our
- idea. The good folks at Lucasfilm, under the almighty George Lucas's
- direction, created the Star Wars trilogy. The cool guys at id Software
- made the excellent game DOOM. All we did was put the two together. All
- other copyrights are acknowledged.
-
- [8.2] How To Contact Us
-
- You can reach VeeBalls through America Online. You can reach me at
- any of the many bulletin boards that I call here in Grand Rapids,
- Michigan. I've finally gotten an America Online account, so you can reach
- me there, now, too. My screen name is Salporin. You can also reach both
- myself and VeeBalls through the Internet, me at 'Salporing@aol.com' and
- VeeBalls at 'VeeBalls@aol.com'.
- Good news! A very fine BBS in California has agreed to become the
- Official Star Wars DOOM Distribution Site!! The BBS is a part of a board
- called The Records Department BBS. There's a 'subdivision' of this BBS
- called Star Wars Central. We couldn't have found a more appropriate place
- for our distro site. The SysOp's name is Skip Shayotovich. You can reach
- Star Wars Central at (510) 426-0470. They will always be the first place
- to have the newest versions of this Document, and Star Wars DOOM itself,
- when it comes out. You can also send e-mail to me at SW Central (my name
- is Mike Chesnut).
-
- [8.3] Update Information
-
- This is the second revision of the Star Wars DOOM Informational
- Document. You can tell quickly which sections have been added or updated
- in this version of the SWDOOM Info Doc. Sections whose numbers are
- enclosed in () are the same or almost the same as they were in the
- previous version. Sections enclosed in [] have been significantly changed
- since the last version, and sections enclosed in ** are new in this
- revision. (This idea came from Hank Leukart, from his "Official" DOOM
- FAQs.) I've decided to add to this section the update info from each
- version, so here's the complete SWDOOM Info Doc history:
-
- SWDOOM Doc v1.0: May 10, 1994 - Initial release.
-
- SWDOOM Doc v1.1: May 20, 1994 - Info about Video Toaster graphics added;
- many slight changes. Updated and new sections are now indicated by
- [] and ** (respectively) around the section numbers.
-
- SWDOOM Doc 1.2: June 1, 1994 - We now have an Official Distribution Site!
- (Star Wars Central, 510-426-0470) Changed info about the final
- version, regarding the fact that SWDOOM is no longer going to be
- solely an external WAD file. Frisco is helping now, as well as
- SPalpatine, Guyver, and Sandman II. Updated info about weapons and
- made a complete list of planned levels. Added Section 6 and
- completely rewrote section 5.3. Reformatted entire document so now
- it looks nice when you print it.
-
- SWDOOM Doc 1.3: June 9, 1994 - Updated info about who's helping out, and
- what they're doing. Added my AOL account info. We felt that now
- we're far enough in making SWDOOM to include 3 screen shots with
- this version. Take a look at them! Added Section 7 to tell about
- the screen shots. Made a new title, taken from the Bad Guide to
- Star Wars, by Brandon Gillespie. Many other miscellaneous minor
- revisions. This will probably be the last version of the Info Doc
- for a while, since we want to start concentrating on the game!
-
- (8.4) Final Words
-
- I'll release this Document every time something significant in the
- process of developing Star Wars DOOM happens. You can find the newest
- versions at our Official Distribution Site, Star Wars Central
- (510-426-0470). That's all I have! I hope you're looking forward to
- SWDOOM as much as I am! In the meantime, go out and get some friends
- together for a 4-player DOOM DeathMatch showdown!
-
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- M A Y T H E F O R C E B E W I T H Y O U !
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-